A Plane That Can Start With a Vertical Lift Off and Then Switch to Level Flight

Starting Off

When starting the game, click the "Play" button, then select an drome you want to spawn at. Once at the airport, located a airplane spawner (a black console held up by a post) and click it. A airplane spawning menu volition pop up. Once you select your aeroplane, it will automatically spawn in front of the console. Subsequently spawning a plane, sit down in the pilot's seat and select the "Plane" item in your inventory.

Flying Controls

Airplane Controls Helicopter Controls
🖱 Mouse = Maneuver 🖱 Mouse = Maneuver
Eastward = Engine On/Off E = Engine On/Off
Arrow Up/W = Throttle Upwardly Due west = Throttle Up
Arrow Down/Southward = Throttle Down South = Throttle Downwardly
Chiliad = Gear up/Downward A = Tilt Left
P = Toggle Pushback D = Tilt Correct
C = Toggle Photographic camera Modes
Z = Toggle Advanced Flying Manner
🖱 Left Click = Fire Gun (only on the A-x Warthog)
R = Altitude Hold Manner (Levels out shipping)
T = Cruise Manner (Stops the aircraft mid air, 1000 Feet+)
X = VTOL On/Off. Hawker Harrier only for now. When VTOL sign is lit green its toggleable
Y + H = Controls the winch on the MH-threescore L = Spotligh On/Off on the Search and Rescue Heli and MH-lx

Controller Controls

To have off, showtime the engine using the E key and increase the throttle. In one case you lot have exceeded your plane'due south stall speed, you volition be able to have off past pointing your mouse well-nigh the pinnacle of the screen.

Keep in listen that "Throttle" isn't the same equally speed.

The management your plane moves in is controlled by your mouse. Move your mouse to the management y'all want your plane to move in. This feature is slightly different in advanced style.

Advanced Flying Mode

The Advanced Fight Style is reserved for players who are slightly more experienced. Advanced flight style is mostly meant for planes that are conditioned to perform stunts and precipitous turns, and would not be suitable for Airliners, Cargo planes, or any plane that is not very maneuverable.

AC-1-0.png

Avant-garde flight mode almost entirely ignores the airplane's yaw (rudder controls) and focuses on the elevators (upward and down) and ailerons (plane ringlet). Therefore, moving your cursor to the left of the screen will not turn your aeroplane in that management just would command plane roll instead.

Aim your cursor to the left to roll counterclockwise, and right to scroll clockwise. Aiming your cursor up and down will movement your plane up and down, the aforementioned as in normal fashion. To perform turns, roll your aeroplane ninety degrees and move your cursor to the top of the screen. You can also perform flips by keeping your cursor at the acme of the screen until you accept gone upside down and correct side upwardly once more. Yous can use A or D to apply rudder to straighten the shipping on terminal approach.

 Altitude Hold Fashion

Toggle Altitude Concur Mode using R. When toggled on, the aircraft will slowly level out until it remains a constant altitude. You cannot plough your airplane when distance hold mode is enabled.

Prowl Way

Cruise Mode is toggled using T. Cruise Way is a feature which stops the aircraft mid air. This allows you lot to walk effectually the cabin without falling out. Pilots cannot walk around since they must remain in command of the airplane.

VTOL Style

VTOL is a new arrangement currently on the Bell-ringer Harrier which allows for takeoffs on smaller airfields/airports. Afterwards climbing into the jet and selecting the aeroplane item in the inventory, you volition notice an indicator on. Information technology volition say VTOL OFF when you are in normal mode or VTOL when yous are in VTOL mode. You tin can encounter the gui changes colour. When information technology'southward red, it ways y'all tin can't transition between the modes. Just when it'southward light-green, you can printing X (which is the VTOL key) and y'all are able to transition betwixt the modes.

If you want to transition betwixt VTOL to level flight, what you have to do is just go in a higher place your stall speed, which is about l or so in the Harrier. After the gui switches to green, printing X. Information technology will brand you cruise for a second and and then y'all have command.

If you want to transition from level flight to VTOL, y'all have to be just above your stall speed, which is about in between 50 and 75. Every bit presently as the gui becomes light-green, press X.

To land, cull where you want to country. So, in order to land, get to virtually only under 50% throttle and you can notice the aeroplane hovering downwardly. To movement information technology around, utilise your mouse and control information technology similar a helicopter.

Refuelling Your Plane

To refuel your plane, taxi your plane to the cylindrical fuel tank located on airports. A floating "FUEL" tag will be over the fuel tank. Past getting nearly the tank, your plane will automatically first to refuel. Alternatively, you can as well park a Fuel Truck next to your airplane to refuel it.

Stalling

Stalling is when the angle of assault increases beyond a certain indicate and so lift begins to decrease. In brusk, it ways that you will lose control of your airplane and autumn to the ground. Stalling occurs when you are flying too dull, which can exist caused by decreasing your throttle or pointing your plane upwards. Y'all can likewise stall when you lot turn off your engine mid-flight or run out of fuel (as mentioned above). Stall speeds depend on the type of plane y'all are flying; ordinarily, airliners and big planes take high stall speed due to their weight while light planes or jets can glide fifty-fifty at slow speeds. To counter stalling, point your plane downward and/or increase your throttle.

Minimap

The Minimap shows your relative location in the map, as well as the locations of other players. All players are represented as red dots, and the dot in the middle of the map represents you. Yous can printing the magnifier to zoom in on the map. It is advised to operate on the minimap merely after turning on autopilot (key C) considering when you try to move your mouse to the bottom right of the screen in midflight, it results in the aircraft pitching down and crashing. Below is a map showing the island and airport layout.

Pilot Training World Map.jpeg

Gears

Gears tin be deployed and retracted by clicking the Thou primal. Gears are mostly used for corrective purposes in the game, as flight with your gear deployed will non cause whatever harm. It is unadvisable to state without your gear deployed, however, since your airplane volition sink below the ground.

Bearing

While playing Airplane pilot Preparation Simulator (PTFS), you may discover things that wait like scale-rulers on the top heart section of your screen.

This is a feature that shows what direction you are heading. You tin identify your directions via the numbers that the scale indicates:

  • North: 000 or 360
  • East: 090
  • South: 180
  • Due west: 270

Sometimes during role-play, the ATC instructs you to fly according to the given bearing; that ways that yous need to fly in the direction the ATC gives you.

Jetbridge Parking

Parking at a jetbridge is useful for proper entry and exit out of the shipping.

There are lines that are useful for parking correctly so the cabin door tin align with the jetbridge.

LINESPTFS.PNG

Make sure your nose bike is on the correct line.

Landing

Landing professionally is an important aspect of PTFS. The player must align their plane to the runway at the correct altitude, maintain a speed simply above stalling, and bear upon downwardly with the right bike orientation in order to preform a professional, smooth "butter" landing. Click HERE for more data on how to state.

PAPI lights are used to decide if your altitude is the right level for a safe landing.

All Scenarios are listed beneath

  • Also High.
Papi1.png

In this scenario, a go around is needed as the aircraft is too high for a safe and perfect landing

  • Slightly Loftier
Papi2.png

In this scenario, a landing tin be performed but volition not be a polish or precise i.

  • On Glide Slope (Perfect)
Papi3.png

This is the level you desire to aim for. This calls for a safe, precise and smooth landing and displays professionalism. If the PAPI lights remain on this scenario all the mode until touchdown, it means yous accept struck the end of the track.

  • Slightly Low
Papi4.png

In this scenario, a landing tin be performed but has a take a chance of crashing.

  • Likewise Low
Papi5.png

In this scenario, the shipping risks crashing. If you lot happen to be in this country, throttle your engines to the max and pull upward.

Airport Signs

Airports take designated, labeled pathways, taxiways, and runways. Past professionally navigating through them, you can have an accurate roleplay experience, and cooperate with others in the airport. Aerodrome signs should specially be considered in major airports, in which there are several players. The tower, or ATC, is responsible for managing planes every bit they taxi to each runway and finally take off. Click Here to acquire how to interpret aerodrome signs.

Office-play Etiquette

Many players ignore basic airdrome etiquette, which often diminishes the roleplaying opportunities of other players. If you want to have fun on your own, its best to just spawn at an aerodrome where other players are not present.

Below are a few DON'Ts that you can hands avoid to create a improve roleplaying experience.

Neat into others

Lots of people oftentimes practice this in gild to go ahead of others for their own convenience. This completely ruins the realistic roleplaying of other players. Before the update in 2019, planes were actually solid, meaning that if someone smashed into you, yous would glitch out and do somersaults in the air and crash back onto the ground, inverted. Now, thankfully, planes go right through each other, but that doesn't go far whatsoever less irritating. So please respect others!

Disrespecting or ignoring the ATC

ATCs are Air Traffic Controllers, aka "tower". If there aren't whatsoever ATCs, you tin can go alee and have off if at that place is no other office-play. Still, if there are any ATCs on the server, you need to listen to them whether or not they are good at it. Players who are the ATC cannot attend to anybody at in one case. They often get frustrated due to players ignoring the ATC and taking off without permission, and if people keep spamming them with chat. A lot of the fourth dimension, people listen to the ATC at first but then showtime to ignore them when they do non go a respond immediately. However, these people have to know that the ATC may exist busy with traffic and didn't mean to ignore them. And then don't spam "ATC! ATC! WHY ARE Y'all IGNORING MEEEEEEE!!!!!!!" when y'all are waiting for accept-off or landing. ATC are the ones who make PTFS truly fun. And it is non their fault that they can't type fast enough for you.

If you are playing the role of an ATC, exist patient with the players. Also, brand sure to accommodate other players who want to be ATC as well. With more people, it is easier to manage air traffic. To make your task easier, refer to the taxiway diagrams for each airdrome, which is posted on the airport pages for this wiki.

Other Minor rules:

  • DON'T taxi on the grass
  • DON'T overspeed when taxiing (stay below 15-25)
  • DON'T tell the ATC that you lot are in an emergency every iii minutes.
  • DON'T collide with the ATC tower on purpose.
  • DON'T arroyo the gate besides quickly and nail into the final and flip your plane
  • Exercise spawn on a different server or airdrome if you don't want to follow full general take-off etiquette.
  • Exercise listen to the ATC
  • DO look around you when pushing back
  • DO state softly. Click HERE how to do a butter landing .
  • DO formation flights (they are very cool)
  • DO have FUN!

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Source: https://roblox-ptfs.fandom.com/wiki/How_to_Play

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